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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Modules, packages, and classes


If you're familiar with Object Oriented Programming (OOP) languages, then there are chances that you at least know the words "packages" and "classes"; if that's not the case, don't panic, you are going to learn all of it here.

Packages

Packages are a convenient way of splitting code into groups. Doing so, allows one to have several classes with the same name in different packages. This can be really useful, as you may, for example support two scripting languages in an application and need to write an interpreter class for each one.

Packages are represented by folders under your source directory on your filesystem. Each package has a path, which is a string obtained by joining the folders' name with dots. So, for example, if your source folder is /dev/myProject/src and you have a folder /dev/myProject/src/proj/dao, you have a package whose path is proj.da (you also have a package "proj"). There's a special package that has an empty path; it is named the top-level...

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