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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Toc

Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Summary

In this chapter, we had an introduction to the key concepts of UI Toolkit and how to create UI Documents and Stylesheets. Regarding UI Documents, we learned how to create different elements like images, text, and buttons and how to position and size them using different methods, like absolute and relative positioning, and pixel or percentual units. Also, we saw how to make the UI adapt to different sizes using different combinations of Position attributes. Finally, we learned how to use USS Stylesheets to share styles between different elements to easily manage our whole UI skinning.

Essentially, we learned again how to make UIs with a different system. Again, please note that this system is still in the experimental phase and is not recommended for real production projects. We used all these concepts to recreate the same UI created in Chapter 15, User Interface Design.

In the next chapter, we are going to see how to add animations to our game to make our character...

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