Chapter 5: Importing and Integrating Assets
In the previous chapter, we created the prototype of our level. Now, let's suppose that we have coded the game and tested it, validating the idea. With that, it's time to change the prototype art and use the real, finished art. We are going to code the game in Part 3, but for learning purposes, we'll skip that part for now. To use our final assets, we need to learn how to get them (images, 3D models, and so on), how to import them into Unity, and how to use them in our scene.
In this chapter, we will cover the following topics:
- Importing assets
- Integrating assets
- Configuring assets