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Hands-On Unity 2020 Game Development

You're reading from   Hands-On Unity 2020 Game Development Build, customize, and optimize professional games using Unity 2020 and C#

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781838642006
Length 580 pages
Edition 1st Edition
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Table of Contents (24) Chapters Close

Preface 1. Chapter 1: Designing a Game from Scratch 2. Chapter 2: Setting Up Unity FREE CHAPTER 3. Chapter 3: Working with Scenes and GameObjects 4. Chapter 4: Grayboxing with Terrain and ProBuilder 5. Chapter 5: Importing and Integrating Assets 6. Chapter 6: Materials and Effects with URP and Shader Graph 7. Chapter 7: Visual Effects with Particle Systems and VFX Graph 8. Chapter 8: Lighting Using the Universal Render Pipeline 9. Chapter 9: Fullscreen Effects with postprocessing 10. Chapter 10: Sound and Music Integration 11. Chapter 11: User Interface Design 12. Chapter 12: Creating Animations with Animator, Cinemachine, and Timeline 13. Chapter 13: Introduction to Unity Scripting with C# 14. Chapter 14: Implementing Movement and Spawning 15. Chapter 15: Physics Collisions and Health System 16. Chapter 16: Win and Lose Conditions 17. Chapter 17: Scripting the UI, Sounds, and Graphics 18. Chapter 18: Implementing Game AI for Building Enemies 19. Chapter 19: Scene Performance Optimization 20. Chapter 20: Building the Project 21. Chapter 21: Finishing Touches 22. Chapter 22: Augmented Reality in Unity 23. Other Books You May Enjoy

Creating fluid simulations

As we said, the best way to learn how to create particle systems is to keep looking for already-created particle systems and explore how people have used the various system settings to create completely different simulations.

In this section, we will see how to create the following effects using particle systems:

  • A waterfall effect
  • A bonfire effect

Let's start with the simplest one, the waterfall effect.

Creating a waterfall effect

In order to do this, follow these steps:

  1. Create a new particle system (GameObject | Effects | Particle System).
  2. Set Shape to Edge and its Radius to 5 in the Shape module. This will make the particles spawn along a line of emission:

    Figure 7.22 – Edge shape

  3. Set the Rate over Lifetime of the Emission module to 50.
  4. Set the Start Size of the Main module to 3 and the Start Lifetime to 3:

    Figure 7.23 – Main module settings

  5. Set the Gravity Modifier of the Main module...
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