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Hands-On Software Architecture with Java

You're reading from   Hands-On Software Architecture with Java Learn key architectural techniques and strategies to design efficient and elegant Java applications

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781800207301
Length 510 pages
Edition 1st Edition
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Author (1):
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Giuseppe Bonocore Giuseppe Bonocore
Author Profile Icon Giuseppe Bonocore
Giuseppe Bonocore
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Fundamentals of Software Architectures
2. Chapter 1: Designing Software Architectures in Java – Methods and Styles FREE CHAPTER 3. Chapter 2: Software Requirements – Collecting, Documenting, Managing 4. Chapter 3: Common Architecture Design Techniques 5. Chapter 4: Best Practices for Design and Development 6. Chapter 5: Exploring the Most Common Development Models 7. Section 2: Software Architecture Patterns
8. Chapter 6: Exploring Essential Java Architectural Patterns 9. Chapter 7: Exploring Middleware and Frameworks 10. Chapter 8: Designing Application Integration and Business Automation 11. Chapter 9: Designing Cloud-Native Architectures 12. Chapter 10: Implementing User Interaction 13. Chapter 11: Dealing with Data 14. Section 3: Architectural Context
15. Chapter 12: Cross-Cutting Concerns 16. Chapter 13: Exploring the Software Life Cycle 17. Chapter 14: Monitoring and Tracing Techniques 18. Chapter 15: What's New in Java? 19. Other Books You May Enjoy

Chapter 6: Exploring Essential Java Architectural Patterns

In the last chapter, you had an overview of the most common development models, from the older (but still used) Waterfall model to the widely used and appreciated DevOps and Agile.

In this chapter, you will have a look at some very common architectural patterns. These architectural definitions are often considered basic building blocks that are useful to know about in order to solve common architectural problems.

You will learn about the following topics in this chapter:

  • Encapsulation and hexagonal architectures
  • Learning about multi-tier architectures
  • Exploring Model View Controller
  • Diving into event-driven and reactive approaches
  • Designing for large-scale adoption
  • Case studies and examples

After reading this chapter, you'll know about some useful tools that can be used to translate requirements into well-designed software components that are easy to develop and maintain. All the...

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