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Hands-On Reactive Programming with Clojure

You're reading from   Hands-On Reactive Programming with Clojure Create asynchronous, event-based, and concurrent applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789346138
Length 298 pages
Edition 2nd Edition
Languages
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Authors (2):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
Konrad Szydlo Konrad Szydlo
Author Profile Icon Konrad Szydlo
Konrad Szydlo
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Toc

Table of Contents (15) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. A New Approach to Futures 9. A Reactive API to Amazon Web Services 10. Reactive Microservices 11. Testing Reactive Apps 12. Concurrency Utilities in Clojure 13. Other Books You May Enjoy Appendix - The Algebra of Library Design

Setting up the project

Have you ever played Asteroids[2]? If you haven't, Asteroids is an arcade space shooter that was first released by Atari in 1979. In Asteroids, you are the pilot of a ship flying through space. As you do so, you get surrounded by asteroids and flying saucers that you have to shoot and destroy.

Developing the whole game in one chapter is too ambitious and would distract us from the subject of this book. We will limit ourselves to making sure that we have a ship on the screen that we can fly around, as well as the ability to shoot space bullets into the void. By the end of this chapter, we will have something that looks like what is shown in the following screenshot:

To get started, we will create a new ClojureScript project using the same Leiningen template we used in the previous chapter, figwheel[3]:

    lein new figwheel reagi-game  

Next, add the...

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