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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

What is a finite-state machine?

In short, a finite-state machine (FSM) is a computation model that is run through an algorithm in order to simulate sequential logic. This sequential logic is represented using states, which will control the essence of the behavior.

A more detailed explanation of an FSM is that it is a computation model that describes an imaginary or hypothetical machine that is made up of one or more states. The machine will have a certain set of behavior and decision-making processes, depending on which state is active, but only one state can be active at any given time. Transitions are made between states, depending on what the FSM designer decides; this is the only way an FSM can change from one state to another.

An FSM has the job of managing and controlling the transitions from state to state, the current state, and its behaviors. Depending on the behavior...

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