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Hands-On Design Patterns with C++

You're reading from   Hands-On Design Patterns with C++ Solve common C++ problems with modern design patterns and build robust applications

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781788832564
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Fedor G. Pikus Fedor G. Pikus
Author Profile Icon Fedor G. Pikus
Fedor G. Pikus
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Table of Contents (21) Chapters Close

Preface 1. An Introduction to Inheritance and Polymorphism FREE CHAPTER 2. Class and Function Templates 3. Memory Ownership 4. Swap - From Simple to Subtle 5. A Comprehensive Look at RAII 6. Understanding Type Erasure 7. SFINAE and Overload Resolution Management 8. The Curiously Recurring Template Pattern 9. Named Arguments and Method Chaining 10. Local Buffer Optimization 11. ScopeGuard 12. Friend Factory 13. Virtual Constructors and Factories 14. The Template Method Pattern and the Non-Virtual Idiom 15. Singleton - A Classic OOP Pattern 16. Policy-Based Design 17. Adapters and Decorators 18. The Visitor Pattern and Multiple Dispatch 19. Assessments 20. Other Books You May Enjoy

Chapter 2

  • What is the difference between a type and a template?

A template is not a type; it is a Factory for many different types with similar structures. A template is written in terms of generic types; substituting concrete types for these generic types results in a type generated from the template.

  • What kinds of templates does C++ have?

There are class, function, and variable templates. Each kind of template generates the corresponding entities—functions in the case of function templates, classes (types) from class templates, and variables from variable templates.

  • What kinds of template parameters do C++ templates have?

Templates can have type and non-type parameters. Type parameters are types. Non-type parameters can be integral or enumerated values or templates (in the case of variadic templates, the placeholders are also non-type parameters).

  • What is the difference...
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