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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

TensorFlow Basics

TensorFlow (TF) is quickly becoming the technology that powers many DL applications. There are other APIs, such as Theano, but it is the one that has gathered the greatest interest and mostly applies to us. Overarching frameworks, such as Keras, offer the ability to deploy TF or Theano models, for instance. This is great for prototyping and building a quick proof of concept, but, as a game developer, you know that when it comes to games, the dominant requirements are always performance and control. TF provides better performance and more control than any higher-level framework such as Keras. In other words, to be a serious DL developer, you likely need and want to learn TF.

TF, as its name suggests, is all about tensors. A tensor is a mathematical concept that describes a set of data organized in n dimensions, where n could be 1, 2 x 2, 4 x 4 x 4, and so on...

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