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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (12) Chapters Close

Preface 1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 11. Other Books You May Enjoy

Summary


In this chapter, we discussed embedding languages in Rust and vice versa. Rust is an incredibly useful programming language in its own right, but has been designed with care to interoperate with the existing language ecosystem. Delegating difficult concurrency work in a memory-unsafe environment into Rust is a powerful model. Mozilla's work on Firefox has shown that path to be fruitful. Likewise, there are decades' worth of well-tested libraries niche domains—weather modeling, physics, amusing programming games from the 1980s—that could, theoretically, be rewritten in Rust but are probably better incorporated behind safe interfaces.

This chapter is the last that aims to teach you a new, broad skill. If you've made it this far in the book, thank you. It's been a real pleasure writing for you. You should, hopefully, now have a solid foundation for doing low-level concurrency in Rust and the confidence to read through most Rust codebases you come across. There's a lot going on in Rust...

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