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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (12) Chapters Close

Preface 1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 11. Other Books You May Enjoy

Atomics – Safely Reclaiming Memory

In the previous chapter, we discussed the atomic primitives available to the Rust programmer, implementing higher-level synchronization primitives and some data structures built entirely of atomics. A key challenge with atomic-only programming, compared to using higher-level synchronization primitives, is memory reclamation. It is only safe to free memory once. When we build concurrent algorithms only from atomic primitives, it's very challenging to do something only once and keep performance up. That is, safely reclaiming memory requires some form of synchronization. But, as the total number of concurrent actors rise, the cost of synchronization dwarfs the latency or throughput benefits of atomic programming.

In this chapter, we will discuss three techniques to resolve the memory reclamation issue of atomic programming—reference...

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