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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

What this book covers

This book is a project-based introduction to using the Godot game engine. Each of the five game projects builds on the concepts learned in the previous projects.

Chapter 1, Introduction to Godot 4.0 introduces the concept of game engines in general and Godot specifically, including how to download Godot and how to effectively use this book.

Chapter 2, Coin Dash – Build Your First 2D Game, is a small 2D game that demonstrates how to create scenes and work with Godot’s node system. You’ll learn how to navigate the Godot editor and write your first scripts in GDScript.

Chapter 3, Space Rocks: Build a 2D Arcade Classic with Physics, demonstrates working with physics bodies to create an Asteroids-style space game.

Chapter 4, Jungle Jump – Running and Jumping in a 2D Platformer, involves a side-scrolling platform game in the spirit of Super Mario Bros. You’ll learn about kinematic bodies, animation states, and level design using tile maps.

Chapter 5, 3D Minigolf: Dive into 3D by Building a Minigolf Course, extends the previous concepts into three dimensions. You’ll work with meshes, lighting, and camera control.

Chapter 6, Infinite Flyer, continues exploring 3D development, covering dynamic content, procedural generation, and more 3D techniques.

Chapter 7, Next Steps and Additional Resources, covers even more topics to explore once you’ve mastered the material in the five game projects. Look here for links and tips to further expand your game development skills.

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