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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Transitioning between levels

Your levels now need a way to transition from one to the next. In the res://assets/environment/props.png sprite sheet, there is an image of a door that you can use for your level’s exit. Finding and walking into the door will take the player to the next level.

Door scene

Make a new scene with an Area2D node named Door and save it in the items folder. Add a Sprite2D node and use the props.png image as Texture. Under Region, click Enabled, and then click the Edit Region button to select the door image from the sprite sheet. Then, in Offset/Offset, set y to -8. This will ensure that when the door is placed at the tile location, it will be positioned correctly.

Add a CollisionShape2D node and give it a rectangular shape that covers the door. Put the door on the items layer and set its mask so that it only scans the player layer.

This scene doesn’t need a script because you’re just going to use its body_entered signal in the...

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