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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Adding enemies

There are many different behaviors you could add for an enemy. For this game, the enemy will walk along a platform in a straight line and change direction when hitting an obstacle.

Scene setup

As before, you’ll need to create a new scene to represent the enemy:

  1. Start with a CharacterBody2D node named Enemy and give it three children: Sprite2D, CollisionShape2D, and AnimationPlayer.
  2. Save the scene in a folder called enemies. If you decide to add more enemy types to the game, you can save them all here.
  3. Set the body’s collision Layer to enemies and its Mask to environment, player, and enemies. As with the player, this determines which types of objects the enemy will collide with.
  4. It’s also useful to group enemies together, so click the Node tab and add the body to a group called enemies.
  5. Add res://assets/sprites/opossum.png to Texture and set Animation/Hframes to 6.
  6. Add a rectangular collision shape that covers most...
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