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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Adding Sound and Music to Your Game

Godot 4 fixed some audio issues, such as popping, resampling behavior, and performing sound operations simultaneously.

In this chapter, we are going to use the AudioStreamPlayer node to play constant music no matter where the player is located. We will also set up a repeated gunshot SFX to show off Godot 4’s built-in polyphonic support.

We will use the AudioStreamPlayer2D node to see how to create directional sound. When the player comes close to an object, they will be able to hear it. In the last recipe, we will use the AudioStreamPlayer3D node to create directional sound in a 3D environment.

In this chapter, we will cover the following recipes:

  • Working with AudioStreamPlayer
  • Exploring directional sound in 2D
  • Using directional sound in 3D
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