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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Training and extending your Unity skills to become a better game developer


In this section, we will give some ideas on how to improve your Unity skills and overall improve any game, including this Tower Defense game.

Making things easier for other team members

When you program your scripts in Unity, you need to keep in mind that your code will be used by different team members (we will see more about teamwork later in the chapter). So keep in mind the following:

  • Increase the readability of your code through documentation (we will see later in Teamwork section) for your programmer's colleagues.

  • Make a nice interface in the Inspector (also by using custom inspectors; see later) so that it is easy to use by designers (an example is exposing events, which we are going to explore in the next section).

Exposing events

If you are programming a very cool script that needs to interact with other elements in the game, you can actually expose your own event in your scripts.

In fact, you can add this library...

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