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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Chapter 6. A Multiplayer Sidescrolling Platformer

In this chapter, you will learn about a few different GameMaker components as you create a sidescrolling platformer game. These include sprite animation, sidescrolling with views, networked client/server multiplayer, and finally, Xbox gamepad support (a section you can safely skip if you don't have an Xbox controller). We've tested all the code on an Xbox 360 Controller, but it should function properly on an Xbox One controller (assuming you have all of your drivers installed). The movement and platforming will be done using an alternate method from what we've used before, which you might prefer and find more efficient. Sprite animation is also very easy, and doesn't really introduce new concepts, but it is important to learn. Networked multiplayer is more complex than other concepts you have learned, but the system is relatively simple enough to use even if you have no prior networking experience. The final...

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