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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Understanding the concepts of scripting in Unity

Let's get started with understanding the concepts of scripting in Unity. We know that Unity is not an open source engine; except for enterprise users and users who subscribe to the Pro plan, no one else can access Unity's source code. However, Unity's C# API is open source. Because the C# API is just a wrapper, it does not include the internal logic of the engine. But Unity's open source C# API is also a good reference for us to understand script programming in Unity. You can access it on GitHub: https://github.com/Unity-Technologies/UnityCsReference.

GameObject-components architecture

First of all, I want to let you know that Unity is a component-based system. So, the two terms you often hear in Unity game development are GameObject and component. A GameObject is nothing more than a container for components. It represents an object in the game world, but it does not have any function itself. On the other hand...

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