Further reading
You’ve already interacted with the Import panel of Godot. That area has a lot of settings that would require us to write a chapter to investigate all possible combinations. The default settings work most of the time but there is a Preset button in the top-right corner that lists the most used combinations.
Since the needs of a project, and thus the import requirements of a model, won’t be clear ahead of time, we leave the task of discovering what those options entail to you. That being said, here is the official resource that can guide you if you want to get more information: https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/importing_scenes.html.
Similarly, you may want to import images instead of 3D assets. This is necessary when you are building UI elements for a game. We’re mostly covering the 3D workflow throughout this book, so we won’t emphasize the import settings for 2D assets. Nevertheless, if you want to be informed...