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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Further reading

You’ve already interacted with the Import panel of Godot. That area has a lot of settings that would require us to write a chapter to investigate all possible combinations. The default settings work most of the time but there is a Preset button in the top-right corner that lists the most used combinations.

Since the needs of a project, and thus the import requirements of a model, won’t be clear ahead of time, we leave the task of discovering what those options entail to you. That being said, here is the official resource that can guide you if you want to get more information: https://docs.godotengine.org/en/3.4/tutorials/assets_pipeline/importing_scenes.html.

Similarly, you may want to import images instead of 3D assets. This is necessary when you are building UI elements for a game. We’re mostly covering the 3D workflow throughout this book, so we won’t emphasize the import settings for 2D assets. Nevertheless, if you want to be informed...

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