Technical requirements
This book’s GitHub repo (https://github.com/PacktPublishing/Game-Development-with-Blender-and-Godot) will have a Chapter 3
folder with Start
and Finish
folders in it for you to compare your work with as you go. These folders also contain other dependencies such as the texture files necessary to follow and complete the exercises.
Although you worked on a barrel in the previous chapters, we’ll only use the standard Blender objects, such as a cube and a plane, to keep things simple so you can focus on the texturing workflow.