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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Extending the C++ Class with Blueprints

As mentioned earlier, most developers extend the C++ code logic to blueprints in order to link this with the assets they will use. This is done to achieve easy asset assignment compared to finding and setting up the asset in code. Furthermore, it gives developers the ability to use powerful blueprint features such as Timelines, Events, and ready-to-use macros, in combination with their C++ code, to achieve the maximum benefit of developing with both C++ and Blueprints.

So far, we have made a C++ Character class. In it, we have set up components and movement capabilities. Now, we want to specify the assets that are going to be used in our class, as well as add input and movement ability. For this, it is easier to extend with Blueprint and set up the options there. This is what we will be doing in the next exercise.

Exercise 3.02: Extending C++ with Blueprints

In this exercise, you will learn how to extend the C++ class you created...

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