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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

AI Controller

Let's discuss what the main difference is between a Player Controller and an AI Controller. Both of these actors derive from the base Controller class, and a Controller is used to take control of a Pawn or Character in order to control the actions of said pawn or character.

While a Player Controller relies on the input of an actual player, an AI Controller applies AI to the characters they possess and responds to the environment based on the rules set forth by the AI. By doing so, the AI can make intelligent decisions in response to the player and other external factors, without the actual player explicitly telling it to do so. Multiple instances of the same AI pawn can share the same AI Controller, and the same AI Controller can be used across different AI pawn classes. AI, like all actors inside Unreal Engine 4, are spawned through the UWorld class.

Note

You will be learning more about the UWorld class in Chapter 14, Spawning the Player Projectile, but...

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