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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy

Benefits and drawbacks of the Visitor pattern

I've written a short list of the benefits and drawbacks of using this pattern.

The following are the benefits:

  • Open/Closed: You can add new behaviors that can work with objects of different classes without modifying them directly. This approach follows the object-oriented programming principle of Open/Closed that states that entities should be open for extension but closed for modification.
  •  Single Responsibility: The Visitor pattern can adhere to the single responsibility principle in the sense you can have an object (visitable) that holds the data and another object (visitor) is responsible for introducing specific behaviors.

The following are some of the potential drawbacks:

  • Accessibility: Visitors could lack the necessary access to specific private fields and methods of the elements that they are visiting. Therefore, we might need to expose more public properties in our classes than we usually would if we didn't use the...
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