Technical requirements
To follow this chapter, access the project files in the 11.creating-power-ups-with-decorator/01.start/
folder. If you run into any confusion, bugs, or errors while working through the Implementing the Decorator pattern in Godot section, refer to the files in the 11.creating-power-ups-with-decorator/02.finished/
folder. Any issues can be reported via the issue tracker at https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4/issues.
If you haven’t downloaded the project files yet, you can get them here: https://github.com/PacktPublishing/Game-Development-Patterns-with-Godot-4.
Let’s start by diving into the Decorator pattern’s core concepts, functionality, advantages, and common use cases in Godot, ensuring we leverage Godot’s built-in capabilities efficiently and avoid unnecessary technicalities.