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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Audio-driven lighting

After having seen a working example of how the technical parts of audio visualization come together, you should be well on your way to becoming an AV master. One of things that is predominant in the area of audio graphic visualizations is the use of lighting. Being able to add dramatic and dynamic lighting to a scene can take your visualizations to the next level. In this section, we will look at adding some audio-driven lighting. Follow the instructions, to add some audio-driven lights to our scene:

  1. Open up Unity and the Chapter_8_Start scene. From the menu, select File | Save Scene As and then use the Save dialog to save the scene as Chapter_8_Lights to the Assets/GameAudio/Scenes folder.
  2. Locate the Directional Light in the Hierarchy window (at the top) and disable it in the Inspector window by unchecking the game object checkbox.

 

  1. From the menu...
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