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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Scripting Audio

Unity is a powerful game engine that provides an excellent editor interface that allows you to develop games without any coding skills using various predeveloped assets. However, while it is possible to build games without code, it is less practical and will just restrict your creativity in the end. The scripting engine in Unity is powerful and relatively easy to use, especially if you have any experience or knowledge of using a C style language (JavaScript, C, C++, Java, and C#). Even if you are here as a sound designer looking for tips on how to work with audio in Unity, you will benefit greatly from learning some scripting. For those of you who are quite familiar with scripting in Unity, don't run off to the next chapter. While this chapter will cover scripting at a basic level, it still will focus primarily on working with audio components.

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