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FPGA Programming for Beginners

You're reading from  FPGA Programming for Beginners

Product type Book
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Frank Bruno Frank Bruno
Profile icon Frank Bruno
Toc

Table of Contents (16) Chapters close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Project 11 – Introducing the VGA

The earliest professional computer displays were simple monochrome text displays. The earliest personal computers, such as the Apple 2, could display 280x192 pixels with a small number of colors. The Commodore 64 and IBM/PC could display 320x200, again with limited color palettes. The original IBM VGA was introduced in 1987 and it allowed for higher resolutions and standardized the connector going forward until digital displays such as LCDs became the norm.

The first thing we'll need to look at is how the screen is drawn. Whether you are using a CRT display or a modern LCD, the timing is still supported to provide backward compatibility. Originally, the VGA output was designed to drive an electron gun to light up phosphors on a CRT. This meant timing spanned the entire display, plus time for the gun to shift from one side of the screen to the other, or from the bottom back to the top. Figure 9.1 shows the various timing parameters and...

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