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FPGA Programming for Beginners

You're reading from  FPGA Programming for Beginners

Product type Book
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Pages 368 pages
Edition 1st Edition
Languages
Author (1):
Frank Bruno Frank Bruno
Profile icon Frank Bruno
Toc

Table of Contents (16) Chapters close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Chapter 8: Lots of Data? MIG and DDR2

We've been working our way up toward a more functional design that can gather information, do some useful work, and present it in a meaningful manner. In previous chapters, we captured audio data and temperature data. We also looked at wrapping some of the interfaces so that we could use the IP integrator . The IP integrator also allowed for easily instancing floating-point operations. This has given us some functional designs, but we've been limited to using LEDs and then seven-segment displays, making it difficult to visualize information such as the PDM waveform data or even the temperature.

We have another option when it comes to displaying using our boards: the VGA connector. To effectively use it, we will need access to quite a bit of memory. To display 640x480 8-bit color, we would need 300 kilobytes, almost 1 megabyte for true color. We can certainly play some games to stretch out our memory, but alternatively, we can use the...

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