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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Store That Data - Using Sq(F)Lite To Store Data in a Local Database

The project we'll build in this chapter will be a simple Shopping List app: if you are like me, you might forget things now and then, and while this project will probably not solve your memory issues, it might help you come back from the supermarket with all the groceries you need.

In Chapter 5, Let's Go to the Movies - Getting Data from the Web, you've seen how to retrieve data from a web service. In this chapter, you'll learn how to store data in the device itself. Together, HTTP methods and storing data cover the core functionalities of most business apps: think of an app that keeps an inventory of a store, or an app to keep track of your personal expenses, or a fitness app that measures your exercise time. All these apps have something in common: they store data.

By the end of this chapter...

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