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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Let's Go to the Movies - Getting Data from the Web

Who doesn't like movies?

In this chapter, we'll build a movie app. As soon as the user opens the app, it will show a list of movies that are about to come out in cinemas. I love this project for several reasons: it's easy to read, does not require a huge amount of code, and at the same time, contains many incredibly important concepts. These include asynchronous programming in Flutter, reading JSON data from the web, using ListView widgets, and passing data from one screen to another. In short, this project is packed with concepts you're likely to use very often if you keep dealing with Flutter. And you'll be building a full stack real-world app that deals with both the client side and the server side, or the frontend/backend as many people call them.

In particular, the topics we'll cover include...

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