In this chapter, we saw advanced methods to make our application more user friendly and interactive. We started by learning the available tools focused on user accessibility provided by the Flutter framework.
Then, we checked how we can add translations to Flutter apps, by generating .arb files, creating multiple translations, importing them to Dart, and applying them to our MaterialApp class.
Finally, we took a look at background processing options with Flutter, going from the very useful compute() function to a background service on Android and background modes on iOS. We also saw the characteristics and limitations on each platform in this aspect.
In the next chapter, we are going to take a look at widget graphic manipulations and how we can transform widgets and draw custom shapes to the Canvas.