Summary
In this chapter, we have explored the world of FireMonkey 3D programming.
With components, FireMonkey parenting architecture, and cross-platform rendering, it is possible to build stunning 3D interactive visualizations with little or no code that can be compiled for all major mobile and desktop platforms. That’s a unique capability in the market today!
In the next chapter, we are going back to 2D controls, and we’ll delve into one of the most important aspects of FireMonkey architecture: styling!