Introducing Unity’s physics system
In this chapter, we’re going to look at using Unity’s physics system and implementing that into the animation and the components that we can add to our VR objects and our VR rig to give it more of a realistic experience and feeling. The first two things we’re going to look at are two components. One is a Rigidbody and another is a collider. These are crucial for allowing us to add physics to different game objects. We’ve seen a little bit of that in the previous chapters that we added colliders to with our 3D objects, but now we will be adding them to the VR rig and objects.
Using the physics and animation systems in Unity can help you add realism and immersion to your VR projects. Here are some ways to use these systems in your VR projects:
- Rigidbodies and colliders: Unity’s physics engine allows you to add physics-based interactions to your VR objects by using Rigidbodies and colliders. You can...