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Enhancing Virtual Reality Experiences with Unity 2022

You're reading from   Enhancing Virtual Reality Experiences with Unity 2022 Use Unity's latest features to level up your skills for VR games, apps, and other projects

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781804619537
Length 566 pages
Edition 1st Edition
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Author (1):
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Steven Antonio Christian Steven Antonio Christian
Author Profile Icon Steven Antonio Christian
Steven Antonio Christian
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Table of Contents (25) Chapters Close

Preface 1. Part 1: Philosophy and Basics of Understanding Virtual Reality
2. Chapter 1: Philosophy of Building Immersive Experiences FREE CHAPTER 3. Part 2: Technical Skills for Building VR Experiences in Unity (Assets, GameObjects, Scripts, and Components)
4. Chapter 2: Building VR Scenes in Unity 5. Chapter 3: Working with Inputs and Interactions 6. Chapter 4: Using Game Objects, Materials, and Prefabs 7. Chapter 5: Implementing Animation – Physics and Colliders 8. Chapter 6: Lighting Your Worlds and Experiences 9. Chapter 7: Creating Immersion with Sound 10. Chapter 8: Working with C#, Unity Events, and Input Actions 11. Chapter 9: Unlocking the Power of Render Pipelines 12. Part 3: Projects: Putting Skills Together
13. Chapter 10: Design Thinking for Virtual Reality Experiences 14. Chapter 11: Adding Audio to a Virtual Reality World 15. Chapter 12: Building an Art Gallery 16. Chapter 13: Animating a Virtual Reality Experience 17. Chapter 14: Recording Virtual Reality Videos 18. Chapter 15: Enhancing Virtual Reality Rigs 19. Chapter 16: Triggering Actions in Virtual Reality 20. Chapter 17: Destroying Objects in Virtual Reality 21. Part 4: Final Touches
22. Chapter 18: Optimizing Your Virtual Reality Experiences 23. Index 24. Other Books You May Enjoy

Philosophy of Building Immersive Experiences

Welcome to Enhancing Virtual Reality Experience with Unity! In this book, we will explore not only what it takes to build virtual reality (VR) experiences, but also how to expand on that knowledge to create innovative experiences with VR. You will be able to create amazing projects in VR on your own in no time as we progress through this book. We will follow a series of step-by-step tutorials to complete projects aimed at giving you the skills you need to be proficient at VR development.

VR can encompass many content and concept areas, but we will cover the major areas so that you have a good foundation and understanding as you continue your journey as a developer. Ultimately, the goal is to create VR experiences that are fun and engaging.

This chapter will explore some of the foundational concepts of immersive experiences, VR, and using the Unity game engine. The goal is to first understand some of the philosophy around what immersive experiences are and why we build experiences with this technology. Before we dive deep into VR, we will expand your concept of VR by first defining immersive experiences and introducing VR within that context. VR goes beyond making games for headsets. It is a medium that can be applied to a variety of industries and applications, such as healthcare, education, therapy, design, entertainment, and so on. We will break down the various components that comprise the experiences and introduce some of the hardware that is necessary to develop and participate in those experiences. In this way, before we begin developing, you will have a better idea of what to expect when you open Unity to start building your experiences.

In this chapter, we will cover the following topics:

  • What is an immersive experience?
  • What are the essential components of an immersive experience?
  • Understanding XR, AR, VR, and MR
  • How does VR work?
  • Approaching VR development
You have been reading a chapter from
Enhancing Virtual Reality Experiences with Unity 2022
Published in: Nov 2023
Publisher: Packt
ISBN-13: 9781804619537
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