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Embedded Linux Development using Yocto Projects

You're reading from   Embedded Linux Development using Yocto Projects Learn to leverage the power of Yocto Project to build efficient Linux-based products

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788470469
Length 162 pages
Edition 2nd Edition
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Authors (2):
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Otavio Salvador Otavio Salvador
Author Profile Icon Otavio Salvador
Otavio Salvador
Daiane Angolini Daiane Angolini
Author Profile Icon Daiane Angolini
Daiane Angolini
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Toc

Table of Contents (15) Chapters Close

Preface 1. Meeting the Yocto Project FREE CHAPTER 2. Baking Our Poky-Based System 3. Using Toaster to Bake an Image 4. Grasping the BitBake Tool 5. Detailing the Temporary Build Directory 6. Assimilating Packaging Support 7. Diving into BitBake Metadata 8. Developing with the Yocto Project 9. Debugging with the Yocto Project 10. Exploring External Layers 11. Creating Custom Layers 12. Customizing Existing Recipes 13. Achieving GPL Compliance 14. Booting Our Custom Embedded Linux

Deciphering the software development kit


A software development kit (SDK) is a set of tools and files used to develop and debug. These tools include compilers, linkers, debuggers, external library headers, and binaries, and may include custom utilities and applications. This set of programming tools is called a toolchain.

In embedded development, the toolchain is often composed of cross-platform tools or tools executed on one architecture that then produces a binary for use in another architecture. For example, a gcc binary that runs on an x86-64-compatible machine and produces one binary for an ARM machine is a cross-compiler. When the tool and resultant binary are executed on the same architecture, it is called a native build.

Usually, when we work on custom source code and use external libraries, for example, libusb or libgl, these libraries are used to build at runtime. The custom source may be built against the library header files, and the binary may be moved somewhere during the execution...

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