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Embedded Linux Development Using Yocto Project

You're reading from   Embedded Linux Development Using Yocto Project Leverage the power of the Yocto Project to build efficient Linux-based products

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781804615065
Length 196 pages
Edition 3rd Edition
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Authors (2):
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Otavio Salvador Otavio Salvador
Author Profile Icon Otavio Salvador
Otavio Salvador
Daiane Angolini Daiane Angolini
Author Profile Icon Daiane Angolini
Daiane Angolini
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1: Meeting the Yocto Project 2. Chapter 2: Baking Our First Poky-Based System FREE CHAPTER 3. Chapter 3: Using Toaster to Bake an Image 4. Chapter 4: Meeting the BitBake Tool 5. Chapter 5: Grasping the BitBake Tool 6. Chapter 6: Detailing the Temporary Build Directory 7. Chapter 7: Assimilating Packaging Support 8. Chapter 8: Diving into BitBake Metadata 9. Chapter 9: Developing with the Yocto Project 10. Chapter 10: Debugging with the Yocto Project 11. Chapter 11: Exploring External Layers 12. Chapter 12: Creating Custom Layers 13. Chapter 13: Customizing Existing Recipes 14. Chapter 14: Achieving GPL Compliance 15. Chapter 15: Booting Our Custom Embedded Linux 16. Chapter 16: Speeding Up Product Development through Emulation – QEMU 17. Chapter 17: Best Practices 18. Index 19. Other Books You May Enjoy

What is a software development kit?

In embedded development, the toolchain is often composed of cross-platform tools or tools executed on one architecture, which then produces a binary for use in another architecture – for example, a GCC tool that runs on an x86-64-compatible machine and generates binaries for an ARM machine is a cross-compiler. When a tool and the resulting binaries rely on dependencies from the same host on which the tool runs, this is commonly called a native build. Build and target architectures may be the same, but it is cross-compilation if the target binary uses a staged root filesystem to find its dependencies.

A software development kit (SDK) is a set of tools and files to develop and debug applications. These tools include compilers, linkers, debuggers, external libraries, headers, and binaries, also called a toolchain. It may also include extra utilities and applications. We can have two types of SDK:

  • Cross-development SDKs: These have...
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