Wheeled vehicle
This represents a wheeled vehicle, putting it simply, the implementation is a rigid body with added vehicle functionality such as wheels, brakes, and the CryENGINE.
Unique parameters
- pe_params_car: This is used to get or set vehicle-specific parameters, such as CryENGINE power, RPM, and the number of gears
- pe_params_wheel: This is used to get or set parameters specific to one of the vehicle's wheels, such as friction, surface ID, and damping
Unique statuses
- pe_status_vehicle: This is used to get vehicle stats, allows getting velocity, current gear, and more
- pe_status_wheel: This gets the status of a specific wheel, for example, contact normal, torque, and surface ID
- pe_status_vehicle_abilities: This allows checking of the maximum possible velocity for a specific turn
Unique actions
- pe_action_drive: This is used on vehicle events such as brakes, pedals, and gear switches.