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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating a patrolling AI


An enemy that is guarding something, for example, does not just stand still. This would be very awkward and would break immersion. Usually, this can be solved by giving the AI entity some task or job in the world, which would give his presence much more sense and make him act more lifelike.

In this example, we will create an AI entity that will patrol between some predefined points. We will set this AI to start his patrol when the player enters a particular trigger:

  1. To begin, open a new level where you'd like to place AI, or use the level created in the previous example.

  2. Make sure you have generated the AI navigation for the level by using the AI menu and selecting Generate All Navigation.

  3. Place a SpawnPoint and Proximity Trigger into the level, as we did in the previous examples.

  4. Next, drag-and-drop a Grunt entity from the AI entities in the RollupBar tab.

    This Grunt will be our enemy AI.

  5. Place a TagPoint in a location near the AI entity. TagPoint entities...

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