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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - creating your own heightmap


You must have created a new map to follow this example.

Having sufficiently beaten the terrain system to death through explanation, let's get on with what we are most interested in, which is creating our own heightmap to use for our game:

  1. As discussed in the previous example, you should now see a flat plane of terrain slightly submerged beneath the ocean.

  2. At the top of the Sandbox interface in the main toolbar, you will find a menu selection called Terrain; open this. The following screenshot shows the options available in the Terrain menu.

  3. As we want to adjust the terrain, we will select the Edit Terrain option. This will open the Terrain Editor window, which is shown in the following screenshot:

  4. You can zoom in and pan this window to further inspect areas within the map. Click-and-drag using the right mouse button to pan the view and use the mouse wheel to zoom in and zoom out.

  5. The Terrain Editor window has a multitude of options, which can be used...

You have been reading a chapter from
CryENGINE 3 Game Development: Beginner's Guide
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849692007
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