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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Touch-a-touch-a-touch me


There is an awful lot to be said about how Apple approached the user interface and something known as user experience. I'm not an Apple fanboy by any stretch of the imagination (not that you'd guess if you've seen my desk recently!), and designing for iOS can be torturous at times, but I doff my cap to them on how it feels.

A former colleague of mine (who was an Android advocate) once said that he would be buying his parents an Apple iPhone 5S over the latest Samsung phone. The reason was that while Android is extremely powerful, for the end user, Apple wins every time. It just works.

When you examine any iOS application from start to finish, everything is designed to follow a familiar and friendly style; even in some of the more poorly designed and constructed apps, this familiarity and friendliness is still there. The graphics are bright, buttons all have soft edges; everything is designed so that the end user has the best possible experience, irrespective of the...

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