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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Building for Windows Immersive MR


Microsoft's 3D media Mixed Reality strategy is to support the spectrum of devices and applications from virtual reality to augmented reality. This book and our projects are about VR. At the other end is the Microsoft HoloLens wearable AR device. The MixedRealityToolkit-Unity package that we will use includes support for both immersive MR headsets and HoloLens.

To allow your app to use a Windows immersive Mixed Reality (IMR) headset, you will use the Window Mixed Reality SDK, as follows:

  1. Configure your Unity Build Settings to target the Universal Windows Platform platform.
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure WindowsMixedReality is at the top of the Virtual RealitySDKs list.
  4. Download and install the Mixed Reality Toolkit Unity, as instructed previously.
  5. We also recommend you install its sister examples unity package from the same location.

Now we will add the MixedRealityCamera rig to the MeMyselfEye object in our scene:

  1. Look...
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