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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
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Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Using scriptable objects for input


In this example, we will further decouple our application from the underlying input device using a technique called scriptableobjects. These are data objects used for holding information such as game state, player preferences, or any other data that is not necessarily graphical. Scriptable objects are instantiated during runtime, much like MonoBehaviour ones, but do not live in the Hierarchy, have no Transform, nor other physics and rendering behaviors. 

Note

It's useful to think of scriptable objects as data containers in your projects.

In the previous implementation, BalloonController requires a reference to the MeMyselfEye object to use its MyInputController component. Although the input controller component does separate you from the underlying SDK calls, if you modify your application to use a different MeMyselfEye (for example, from OpenVR to Daydream), you will need to find and replace all references to one MeMyselfEye in the scene and replace them...

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