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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Setting up the scene


To begin our exploration of input mechanisms, let's set up our scene. The plan is to let players create balloons. Everyone loves balloons!

For this scene, you could start with a new scene (File | New Scene) and then add the MyMyselfEye prefab we built in the previous chapter. Instead, I've decided to start with the Diorama scene created in the previous chapter, and remove all but the GroundPlane and PhotoPlane, as follows:

  1. Open the Diorama scene
  2. Remove all the objects, except for MyMyselfEye, Directional Light, GroundPlane and PhotoPlane
  3. Position the MeMyselfEye at the scene origin, Position (0, 0, 0)
  4. Select File | Save Scene As and give it a name, such as "Balloons"

Creating a balloon

For the balloon, you can simply use a standard Unity sphere 3D primitive if you choose. Or you can find an object in the Unity Asset Store or elsewhere. We are using a low poly balloon object that we found on Google Poly (https://poly.google.com/view/a01Rp51l-L3) and which is provided with the...

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