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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Toc

Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? 2. A Look at Reactive Extensions FREE CHAPTER 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Exercises

The following sections have a few exercises for you.

Exercise 5.1

Extend our current EventStream implementation to include a function called take. It works much like Clojure's core take function for sequences: it will take n items from the underlying event stream after which it will stop emitting items.

A sample interaction, which takes the first five items emitted from the original event stream, is shown here:

(def es1 (from-interval 500))
(def take-es (take es1 5))

(subscribe take-es #(prn "Take values: " %))

;; "Take values: " 0
;; "Take values: " 1
;; "Take values: " 2
;; "Take values: " 3
;; "Take values: " 4

Tip

Keeping some state might be useful here. Atoms can help. Additionally, try to think of a way to dispose of any unwanted subscriptions required by the solution.

Exercise 5.2

In this exercise, we will add a function called zip that zips together items emitted from two different event streams into a vector.

A...

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