Adding the details
Adding the details is pretty easy: we just need to apply the modifiers and fine-tune the geometry.
For applying all the modifiers, you need to do it in this order:
- Shrinkwrap
- Subdivision Surface (if you used it)
- The Mirror modifier is the last one we will apply, after editing all the small details, such as changing the shirt neck and sleeves size and the geometry of the shoes.
For adding some details, you just need to select the vertices and move them or resize them:
Figure 5.56 – The character after some small adjustments