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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Animating the Cine Camera Actor

In this section, we will learn how to animate a Cine Camer Actor to create dynamic shots inside your environment. This is going to be a practical section. We are going to use the Megascans Abandoned Apartment project to make it easier for everyone to follow all the steps. We already used it in Chapter 6. You can also use the environment you should have created at the end of Chapter 8 or the end of Chapter 10.

To animate a Cine Camera Actor, we don’t have to use any different techniques we learned about during the Discovering the Sequencer section.

Try to replicate all the following steps (divided into sections) to create your first environment shot.

Placing the Cine Camera Actor

First, we need to create a Cine Camera Actor and a Level Sequence. Try to follow the following steps:

  1. Create a Cine Camera Actor and rename it C_shot01.
  2. Create a Level Sequence and rename it Scene01.

    The idea behind this naming convention is to create...

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