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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Changing the camera location


The final feature of our Solar System is to make it more interactive. I mean all these planets look so cool, but you can't really see them from so far away. How about clicking on the Cardboard trigger to jump from planet to planet, nice and up close?

Fortunately, we already have a goToPlanet method that we used to set our initial view from the Earth. Because MainActivity extends CardboardActivity, we can use the Cardboard SDK's onCardboardTrigger method (refer to https://developers.google.com/cardboard/android/latest/reference/com/google/vrtoolkit/cardboard/CardboardActivity.html#onCardboardTrigger()).

Add the following code to MainActivity:

    int currPlanet = 2;

    public void onCardboardTrigger(){
        if (++currPlanet >= planets.length)
            currPlanet = 0;
        goToPlanet(currPlanet);
    }

The app will start with the camera near the Earth (index 2). When the user presses the cardboard trigger (or touches the screen), it'll go to Mars (3)...

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