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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Creating the Sun


The Sun will be rendered as a textured sphere. However, it's not shaded with front and back sides like our Earth. We need to render it unlit or rather unshaded. This means we need to create the UnlitTextureMaterial.

We have a texture file for the Sun, too (and all the planets as well).We won't show all of them in the chapter although they're included with the downloadable files for the book.

Drag a copy of the sun_tex.png file onto your res/drawable/ folder.

Unlit texture shaders

As we've seen earlier in this book, unlit shaders are much simpler than ones with lighting. In your res/raw/ folder, create files for unlit_tex_vertex.shader and unlit_tex_fragment.shader, and then define them, as follows.

File: unlit_tex_vertex.shader

uniform mat4 u_MVP;

attribute vec4 a_Position;
attribute vec2 a_TexCoordinate;

varying vec3 v_Position;
varying vec2 v_TexCoordinate;

void main() {
   // pass through the texture coordinate
   v_TexCoordinate = a_TexCoordinate;

   // final point in...
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