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C++ Windows Programming

You're reading from   C++ Windows Programming Develop real-world applications in Windows.

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781786464224
Length 588 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (16) Chapters Close

Preface 1. Introduction FREE CHAPTER 2. Hello, Small World! 3. Building a Tetris Application 4. Working with Shapes and Figures 5. The Figure Hierarchy 6. Building a Word Processor 7. Keyboard Input and Character Calculation 8. Building a Spreadsheet Application 9. Formula Interpretation 10. The Framework 11. The Document 12. The Auxiliary Classes 13. The Registry, Clipboard, Standard Dialogs, and Print Preview 14. Dialogs, Controls, and Page Setup A. Rational and Complex Numbers

Chapter 4. Working with Shapes and Figures

In this chapter, we develop a program capable of drawing lines, arrows, rectangles, and ellipses. The application can be viewed as a more advanced version of the circle application. Similar to the circle application, we have a list of figures and we catch the user's mouse actions. However, there are four different kinds of figures: lines, arrows, rectangles, and ellipses. They are defined in a class hierarchy that is similar to but more advanced than the hierarchy in the Tetris game. Moreover, we also introduce cut, copy, paste, cursor control, and registry handling:

Working with Shapes and Figures

The user can add new figures, move one or several figures, modify figures by grabbing their endpoints, mark and unmark figures by pressing the mouse button and the Ctrl key, and mark several figures by enclosing them by a rectangle. When a figure is marked, it becomes annotated with small black squares. The user can modify the shape of a figure by grabbing one of the...

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