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C Programming for Arduino

You're reading from   C Programming for Arduino Building your own electronic devices is fascinating fun and this book helps you enter the world of autonomous but connected devices. After an introduction to the Arduino board, you'll end up learning some skills to surprise yourself.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849517584
Length 512 pages
Edition 1st Edition
Languages
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Author (1):
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Julien Bayle Julien Bayle
Author Profile Icon Julien Bayle
Julien Bayle
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Table of Contents (21) Chapters Close

C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Let's Plug Things FREE CHAPTER First Contact with C C Basics – Making You Stronger Improve Programming with Functions, Math, and Timing Sensing with Digital Inputs Sensing the World – Feeling with Analog Inputs Talking over Serial Designing Visual Output Feedback Making Things Move and Creating Sounds Some Advanced Techniques Networking Playing with Max 6 Framework Improving your C Programming and Creating Libraries Index

Chapter 5. Sensing with Digital Inputs

Arduino boards have inputs and outputs. Indeed, this is also one of the strengths of this platform: to directly provide headers connecting the ATMega chipset legs. We can then directly wire an input or output to any other external component or circuit without having to solder.

In case you need it here, I'm reminding you of some points:

  • Arduino has digital and analog inputs

  • Arduino has digital outputs that can also be used to mimic analog outputs

We are going to talk about digital inputs in this chapter.

We'll learn about the global concept of sensing the world. We are going to meet a new companion named Processing because it is a nice way to visualize and illustrate all that we are going to do in a more graphical way. It is also a pretext to show you this very powerful and open source tool. Then, it will drive us to design the first serial communication protocol between the board and a piece of software.

We'll specifically play with switches, but we will...

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